The Bestiary
There are many vile and dangerous foes which inhabit both the upper
world and the lairs and caverns underneath. These creatures can be
dangerous to the experienced, deadly to the uninitiated. The following
Bestiary outlines some of the adversaries you may face while you
journey in the world of Arena.
- Rats
- Scavengers, these disease-ridden vermine crawl through many of the
cities sewers, or make their home in places where they can use their
numbers to attack and bring down larger prey.
- Goblins
- Goblins are vile, nasty creatures, short in stature and almost
rodent-like in their frenzy to feed. Very stupid but dangerous to the
inexperienced.
- Lizard Men
- Once thought to be distant cousins of the Argonians, it was soon
evident that those lizardmen had nothing human within them whatsoever.
They are a race of carnivorous reptiles, whose use of language
stretches only far enough to communicate the location of their prey to
the rest of their hunting party, which then move to attack and feed.
- Wolves
- These are cunning, dangerous hunters who inhabit mostly forests and
glens. They use their highly developed sense of smell to track their
prey. They hunt in well organized packs, and are known for their
ferocity in battle. It is rumored that far to the north is a large more
dangerous version of the normal wolf. These Snow Wolves are said to be
able to freeze their prey using some sort of magiv.
- Orcs
- Orcs are a larger version of goblins. Indeed, scholars have often
speculated that these two creatures are somehow related. Nevertheless,
they are stronger than their cousins, and very dangerous, often
equipping themselves with weapons found on their opponents. They are
not overly intelligent, but are cunning enough to stalk their prey
and set up ambushes.
- Skeletons
- Skeletons are undead creatures, once human, now animated by some
forces either magical or supernatural. They usually are set to guard
certain places, such as burial crypts or vaults. They have a single
minded purpose, and will track their foes until the hapless victim is
found and destroyed. Skeletons are resistant to edged weapons.
- Minotaurs
- These creatures have the body of a man and the head of a bull, and
are cruel man-eaters. They are not particularly intelligent, but can
track a man by scent alone. they are very strong and slightly resistant
to magic.
- Spiders
- These arachnids are of the giant variety, very poisonous, and
extremely fast. They often inhabit places underground where the moist
depth can keep their chitinous skin pliable. They are highly
carnivorous, and will attack without provocation, using their
paralyzing venom to incapacitate their intended victims until
they can be fed upon.
- Ghouls
- These undead are the carrion eaters of dungeons, crypts, and other
burial places. They feast on human corpses and other rotting flesh.
Although they are not intelligent, they have a natural cunning that
aids them in finding food. Because of their vile habits, ghouls have
a chance of transmitting a disease to those they bite.
- Hell Hounds
- These canines are actually from the nether planes, usually summoned
by some powerful being to perform a service. They attack with their
powerful jaws, or with a fire breath that burns their intended victims.
They are resistant to fire based spells.
- Ghosts
- They were once human, but are now trapped between here and the
ethereal plane. They exist as spirits only, but have a chilling effect
upon those they attack. Ghosts have the ability to drain a wizards
spell points at range. Ghosts are difficult to hit, and often hide
themselves in the shadows, where they are effectively invisible.
Ghosts also have the ability to see invisible creatures.
- Zombies
- These undead are dangerous indeed, for they carry with them the
curse of their deaths. Those who are struck by a zombie have a chance
of getting a rotten disease, which will slowly but surely eat away
their health, eventually turning the hapless victim into a zombie
also.
- Trolls
- Trolls are shaggy, green-skinned creatures which often are set to
guard areas by high level mages. They are generally stupid, but
regenerate any damage done to them quickly. Killing a troll is almost
impossible, for doing so would require that the damage was done in
such a way as to destroy the flesh, rather than just sever it. It is
for this reason that they make such formidable adversaries.
- Wraiths
- Wraiths are the spirits of long dead mages, trapped into this state
either by the circumstances surrounding their death, or by being called
up from the dead by a more powerful Wizard. They often are set top
guard things, or to patrol different areas. It is known that Wraiths
can cast spells, and will do so in order to destroy any who tresspass
into their domain. Wraiths also have the ability to see invisible
creatures.
- Homunculus
- A strange being created by a high level Wizard who has somehow
combined the properties of certain spells with parts of various demons.
These creatures are often set to guard areas, using their ability to
fly to patrol corridors. They have the ability to cast spells, using
these effectively with their normal attacks to ward whatever areas they
have been set to guard.
- Golems
- Golems are creatures created by those practiced in the arcane arts.
They are fashioned from a material to resemble a human form, then
animated and set to particular tasks, whether that be questing for an
object or guarding a tomb. There are three varieties known to exist in
the land: Ice, Stone, and Iron. Any of these are dangerous, each with
its own special abilities, immunities, and spell casting powers.
Defeating one is a feat well worth praise, for they are very formidable
opponents.
- Daemons
- These creatures are from the netherworld, often gating themselves
into our plane of existence on some errand of their choosing. They are
dangerous foes, highly intelligent, completely chaotic in nature, and
powerful in the ways of magic. Often they are very resistant to fire,
and are subject to attack only by special weapons. They are very
dangerous to face. Fire daemons also have the ability to see invisible
creatures.
- Medusa
- The medusa is a creature with the upper body of a woman and the
lower torso of a snake. It writhes along using its hands and body to
wind its way through its lair. Medusa are very strong and intelligent,
and armed with a fearsome weapon. Their gaze has the ability to
paralyze an opponent. Because of their magical nature, they are immune
to weapons below a certain quality.
- Vampires
- With the exception of a Lich, these are perhaps the most feared of
all creatures which prowl the land. Vampires are exceptionally
intelligent, very strong, and very fast. They are immune to most normal
weapons, and regenerate lost health points. Silver weapons do double
damage however. Because of their reclusive nature, not much else is
known about these powerful undead Lords. They are believed to have
spell casting ability, the ability to see invisible creatures and the
ability to command other creatures. They are a fearsome foe indeed.
- Liches
- These creatures are Wizards who have attempted to cheat Death by
prolonging their life through the use of spells and such, eventually
turning themselves into a form of the undead. Few have ever faced such
a creature and lived to tell the tale. It is known that they are very
powerful, able to defeat high level characters easily, and able to see
the invisible. They are known to have immunity to most forms of
weapons, regeneration capabilities, and any other powers that would be
associated with a 20th+ level mage. You are cautioned, these creatures
are beings of such power that it would be foolhardy to face one
without properly preparing yourself with powerful equipment or
artifacts.
- People
- It is a sad commentary to include those of our own race in this
list of creatures and foes, but there are those traveling the land of
Arena who would see profit through your pain. These people come in as
much variety as you or I, some following the paths of the arcane,
others familiar with the sword and shield. Do not underestimate any who
would approach you. Their skills can be as deadly as your own