The Races
Here is a brief description of each of the races, their strength,
and their suitability to a particular act:
- Nords:
- Nords hail from the province of Skyrim. They are a tall and
fair-skinned people who are strong, willful, and hardy. It is rumored
that growing in their arctic environment has inured them to its
effects, for they seem to shrug off all but the coldest of attacks.
Nords take half damage from Cold based attacks, and on a successful
saving throw take no damage. They are excellent in all arts concerning
the blade and shield.
- Khajiit:
- Khajiit hail from the province of Elsweyr. They are a fair-skinned
people who are extremely hardy, intelligent, and agile. Legend has it
that they descended from an intelligent feline race, for they still
retain a strange cast to their features. Many Khajiit have taken to
painting their faces to more resemble their distant cousins, the
predatory cats that hunt the great desert. Khajiit are expert climbers,
able to scale chasm wall sides with speed unmatched by any other race.
They are adept at all arts involving thieving and sleight of hand.
- Redguards:
- Redguards hail from the province of Hammerfell. They are a stocky,
powerful race that are known to be extremely hardy and quick. Legend
has it that the Redguard are innately more proficient at weapons than
any other race. Redguards receive their (level / 3) as a bonus to hit
and damage with any melee weapon (ie
excluding bows). They are
excellent in all arts concerning the blade and shield.
- Bretons:
- Bretons hail from the province of High Rock. They are a tall,
dark-haired people. Bretons are highly intelligent and willful people,
and have an outgoing personality. It is said that Bretons are weaned on
magic, for it seems to suffuse their very being. As a result Bretons
take half damage on any Magic based attack, and no damage on a
successful save. They are excellent in all the arcane arts.
- Argonians:
- Argonians hail from the province of Black Marsh. They are a highly
evolved race of reptilians, at home in any marsh-like environment from
which they hail. They are known for their intelligence, agility, and
speed. Because of their reptilian nature, Argonians do not tire easily
while swimming, and seldom drown. They can also swim faster than any
other race. They are adept in any art involving the arcane, or
involving thieving and sleight of hand.
- Wood Elves:
- Wood Elves hail from the province of Valenwood. They are a people
of the forest, matching their features to all that is found growing in
the green woods of their homeland. They are known to be extremely agile
abd quick. Wood Elves receive their (level / 3) as a bonus to hit and
damage with any bow weapon. They are well suited towards any class,
although their nimbleness serves them best in any art involving
thievery.
- High Elves:
- High Elves hail from the island province of Summurset. They are a
tall, golden-skinned people with almond-shaped eyes. High Elves are
extremely intelligent, agile, and willful. High Elves seem drawn to
magic as a moth is to flame. They have a natural affinity to its use,
and often make quite formidable wizards. High Elves are naturally
immune to paralyzation. They are adept in any art involving the arcane.
- Dark Elves:
- Dark Elves hail from the province of Morrowind. They are a tall,
dark-skinned people with red, glowing eyes. They are known to be
extremely strong and intelligent, and very quick. Dark Elves seem
innately tuned to weaving magic with weapons. Dark Elves receive their
(level / 4) as a bonus to hit and damage with any melee or ranged
weapon. They are adept in any art involving the blade and shield
combined with the arcane arts.