With over 400 places to see, Tamriel is a vast continent indeed. As
you explore this world you will probably find it necessary to converse
with people in the various cities, towns, and villages. To do so you
simply left click a person when the cursor is an X
. This will
enter you into a conversation. The people of Tamriel are honest folk,
who although they may not know all the information, will not lie to
you. Just a warning, if you have your weapon drawn people will not
pause to speak to you, but will instead mind their own business
.
You must have your weapon sheathed to speak with someone. You will have
the following choices:
The person will reply with their occupation and livelihood, whatever they may be.
You can ask where a particular place is by clicking it off of the picklist that appears, or you can click the options near the bottom of the picklist and ask the person for the nearest place, whether that be an inn, temple, or equipment store. One note, Inns and Taverns are the same thing.
You will have the ability to ask about general rumors, those that have to do with events such as holidays or economic status of the city you are in, or you can ask about work rumors. Work rumors basically let you know what latest opportunities exist around town for making a little extra gold.
This exits the conversation.
When talking to people you may find yourself inthe position of getting a quest. These can range from any number of things, from a simple delivery job, to slaying a creature that has terrorized a town. Sometimes people may even inscribe locations of forgotten crypts or other mystical places onto your continental map. The most important thing to remember in these situations is your Logbook. In there you will find a concise synopsis of what you have agreed to do. You will also find the location of any place they may have inscribed onto your map. For instance, the person you are talking to may tell you the location of Fang Lair, but you would have to search through blow ups of each province until you located the one with a new dungeon icon on it. This is not always an easy task. If you look at your logbook however, on there will be noted the province in which Fang Lair can be found. It is a simple matter from that point to locate the dungeon itself. Your logbook will display up to 16 quests at a time. When you receive your 17th quest, and every quest thereafter, the logbook will replace the oldest entry with this new one. It is highly recommended that if you wish to save your log entries, you periodically print out the logbook for later use. See Logbook for further details.
The temples of any City-State, Town, or Village are the haven of active adventurers. Here you can be healed, curses can be lifted, and diseases can be cured. Temples also offer blessings for those about to enter the wilderness or dungeons. Keep in mind that prices will vary from city to city and province to province. There are important main services a Temple provides:
The Mages Guild represents the one area where you can improve your skills in magic. The Guild offers spells that can be inscribed into your spellbook. They also offer potions and enchanted items to would-be adventurers. The strength of these potions or items, or the selection spells that can be bought, depend upon the level of the mage in charge of the particular guild you are visiting. There are many needs that the Mages Guild serves:
Choose Another Spellwill exit back to the pick list. Clicking
Buy Spellin this menu will purchase the current spell being displayed. It is probably a good idea to jot down the city location of a guild with a large selection, since this indicates that the mage working there is an Adept, a particularly rare and difficult level to attain.
Taverns are the homes of all weary travellers who wish to sleep a safe night under a roof. At a tavern or inn you may sleep, get a drink, or just sit and listen to rumors. It is said that some of the greatest adventurers started in the back of a smoke filled pub, as tales were woven to the delight of the people. There are three things that a tavern or inn can assist you with: