GRAIL (ZMGC)
- Richard Field
- Go Left and Down and
make blocks using the clone button. You may have to do this a few
times to get the knack of missing the water. Push the blocks into
the water to get the red key and the flippers, and then the
yellow key. Pick up all the chips. Flyers are easy to avoid. Go
to the top right of the rectangle of chips, then down a row. Wait
until the flyer is away at the bottom of the rectangle, then pick
out one chip and back away. Wait until the flyer exits from this
gap and goes away. Then pick up the chips. Get the fire boots
then go through the yellow door and exit.
- Nikolai
- The alternative solution is not to
bother about the flippers of any of the stuff in the middle, and
just go and pick up all the chips. Then after having got the last
one of the group to the right go up, get the fire boots then
force your way through the force field and get the green key.
Then go to the bottom of the level go through the teleport,
you'll find yourself in the top of the level go through the
teleport, force your way into the next one (the one next to the
yellow key door) you will be transported to the green key door.
Force your way to it and exit.
- Dan Blake
- Start by going to the right, until you're above the 4-way force square. Then
go down, and try to force chip down through that square. This is a little
tricky. Also tricky is quickly getting off the force path to the left, where
you need to pick up the green key without stepping in the fire. once you
accomplish this (it may take many tries) get back on the force path, and get
off near the bottom, by the fire boots. You don't have to pick the fire
boots up, so don't worry about them. After this, collect all the chips below
you, and also to the left of the center area. you should have all the chips
you need now. Finally, go to the bottom center, where you should see a
transport and force squares positioned like this : >o< . Step in the RIGHT
transport square, and you will be transported to the inside, near the yellow
lock. You have to force yourself back into the transport, and you'll come
out on the other side, near the green lock. Get into the green lock and then
you can easily walk to the chip-gate and exit.