RINK (RMOW)
- Kristie Conway
- URUDDLDLRRUURUURRURRUDRDDUURURLDDRRLDLRURRD
DDLLDDLLDDULULLDLDRDDLDRDRUULLDURRDDRRRUDLLDU
UDRRRUULULULULLRRUULLDLDDLDULUURURRUDDRDRDRD
DLLLDDLUURRUULUDDR
- Richard Field
- I found this one to be
really tough. By scooting around I was able to get all the chips,
but just couldn't find the way to the exit square. Finally, this
is what I did. Using Microsoft Works (or Excel), I made an empty
spreadsheet of 32 by 32 (32 rows and 32 columns). This is the
size of a Chip's Challenge level. Then I mapped out the level on
the 32 by 32 matrix. If you do this, map the solid blocks that
you bounce off, the open blocks you can stand on, and the ice
walls that you slide around, as well as the exit square and the
chip socket that guards the exit square. The only way to
effectively do the map is to have scooted around first so that
most, if not all, of the squares have been "hit" by
Chip, and therefore have revealed whether they can be stood upon
or are solid barriers. You should pick up all the chips in this
way. Then I looked at the map and marked in blue pencil the open
squares that are dead ends. They can only be arrived at from one
direction and lead nowhere. These I then marked as closed. They
are of no value. Any open square that leads only to a dead end is
therefore also a dead end. This simplifies the maze somewhat.
Then, working back from the exit square, I mapped out the path to
the exit square. After a while this gets tedious, but I found
that I could get Chip to the bottom left of the grid (row 28,
column 3 to be precise) without much trouble. From there the path
is DRDRUURRUULD and exit.