VORTEX (DTMI)
- Richard Field
- At the start move
LUURRDRDDDLLLLLUULLDDDLLLLULL
UUURRUURRRRRURRURUUUURUUUUULUUUUU.
You have to beat the walker and the fireball to get the blue key.
Try waiting for the walker to be headed away from the direct line
leading up to the blue key. If you allow the walker to head up
that line it will get you as you pick up the blue key. Now get
the green key and circle with the fireballs. When you come to a
chip, pick it up and then go deeper into the vortex. At the
middle is a teleport. Go down through it to pick up a chip. Now
circle out of the vortex, get the last chip, go through the blue
door and exit.
- Joan
- I found it helpful in the relative beginning, to give the
walker another path besides the one that i'm using to get to the
blue key. There's a handy little square that opens up just below
and to the right of the "main drag" that the walker
goes up and down. When you make that square available to the
walker, it doesn't necessarily come right up to the square where
the fireball and the blue key are. This gives you a lot more time
to make your escape to continue on to the vortex.
- Jean-Joseph Cote
- Forget about the green key. When you get to the square that's
two squares below it, go
DDLLLUUULLLDLLLLDDLLUUUUURURUUUUULLUURRUURRUUULUUR
UULULLUU (I think). That takes you through the teleport to the
center of the vortex. From there, you just have to traverse the vortex once
(outbound) and go for the last chip and use the white key to open the door to
the socket.