VORTEX (DTMI)

Level 92: VORTEX
Richard Field
At the start move
LUURRDRDDDLLLLLUULLDDDLLLLULL
UUURRUURRRRRURRURUUUURUUUUULUUUUU.
You have to beat the walker and the fireball to get the blue key. Try waiting for the walker to be headed away from the direct line leading up to the blue key. If you allow the walker to head up that line it will get you as you pick up the blue key. Now get the green key and circle with the fireballs. When you come to a chip, pick it up and then go deeper into the vortex. At the middle is a teleport. Go down through it to pick up a chip. Now circle out of the vortex, get the last chip, go through the blue door and exit.
Joan
I found it helpful in the relative beginning, to give the walker another path besides the one that i'm using to get to the blue key. There's a handy little square that opens up just below and to the right of the "main drag" that the walker goes up and down. When you make that square available to the walker, it doesn't necessarily come right up to the square where the fireball and the blue key are. This gives you a lot more time to make your escape to continue on to the vortex.

Jean-Joseph Cote
Forget about the green key. When you get to the square that's two squares below it, go
DDLLLUUULLLDLLLLDDLLUUUUURURUUUUULLUURRUURRUUULUUR
UULULLUU (I think). That takes you through the teleport to the center of the vortex. From there, you just have to traverse the vortex once (outbound) and go for the last chip and use the white key to open the door to the socket.
[PSX Mod-Chips]
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