Constructor

Council Missions

In a game without opponents, there will be only three council missions, after you have built all three types of level 3, 4, and five houses respectively:

  1. Build a park on a randomly determined estate which you of course have to buy first. It must contain at least eight trees and a pond, the only real use for the garden pond in the whole game. Remember that the council demands that you have at least one house for tenants on each estate, so don't let the park fill the whole estate.
  2. Build four level four houses of a certain type on a single estate. They all must have trees and a greenhouse. The type is determined randomly, but you can force the hand of the council if the last type of house you build is the only one with still four left. Note that greenhouses require a steel factory, so you have to upgrade your steel yard if you have not done so yet.
  3. Build three level 5 houses covering all of an estate. They must have rose arbours, garden furniture and all rooms must be upgraded to max. The houses can be any type.

Once you have fulfilled the mission and the council has patted your head, you are free to sell the houses or destroy the park, if it does not fit your plans. In a game against an opponent, there are the following additional missions:

There are probably more, but these are the only ones I have encountered so far.


Last modified 2005-01-08