Enchantment Codes

You can make magic items by adding coding for the enchantment where the FF's are (the 44th byte).

I would like to thank Robert L. Birks for his help with many of the codes present on these pages. Without his help, it would take forever to get the codes on the web.

Note: Spaces are left open for codes I either don't know, or much more likely, don't feel work or matter (such as casting recall "when strikes"). If you notice a discrepancy or know of a useful spell left out, by all means let me know.

Advantages

Enchantment Cast When Used Cast When Held Cast When Strikes
Fenrik's Door Jamb 00000100    
Bouyancy 00000200    
Frostbite 00000300   02000300
Levitate 00000400 01000400  
Light 00000500    
Invisibility 00000600 01000600  
Wizard's Fire 00000700   02000700
Shock 00000800   02000800
Strength Leech 00000900    
Free Action 00000A00 01000A00  
Resist Cold 00000B00 01000B00  
Resist Fire 00000C00 01000C00  
Resist Shock 00000D00 01000D00  
Fire Ball 00000E00   02000E00
Cure Poison 00000F00    
Ice Bolt 00001000   02001000
Shield 00001100    
Open 00001200    
Wizard Lock 00001300    
Ice Storm 00001400   02001400
Spellshield 00001600    
Silence 00001700   02001700
Troll's Blood 00001800 01001800  
Fire Storm 00001900   02001900
Resist Poison 00001A00 01001A00  
Spell Drain 00001B00   02001B00
Far Silence 00001C00    
Toxic Cloud 00001D00   02001D00
Shalidor's Mirror 0001E000    
Lightning 00001F00   02001F00
God's Fire 00002000   02002000
Wildfire 00002100   02002100
Wizard Rend 00002200   02002200
Madusa's Gaze 00002300   02002300
Force Bolt 00002400   02002400
Slowfalling 00002500 01002500  
Jumping 00002600 01002600  
Spell Resistance 00002700 01002700  
Stamina 00002800 01002800  
Water Walking 00002900 01002900  
Water Breathing 00002A00 01002A00  
Chamelion 00002C00 01002C00  
Shadow Form 00002D00 01002D00  
Spell Reflection 00002E00 01002E00  
Spell Absorbtion 00002F00 01002F00  
Tongues 00003100 01003100  
Paralysis 00003200   02003200
Sleep 00003300   02003300
Vampiric Touch 00003400   02003400
Hand of Sleep 00003500   02003500
Magicka Leech 00003600   02003600
Sphere of Negation 00003700   02003700
Hand of Decay 00003800   02003800
Banish Daedra 00003900   02003900
Holy Word 00003A00   02003A00
Null Magika 00003B00   02003B00
Balyna's Antidote 00003C00    
Cure Disease 00003D00    
Soul Trap 00003E00   02003E00
Heal 00004000    
Spider Touch 00004200   02004200
Energy Leech 00004300   02004300
!Nox Vomica 00004700    
!Arsenic 00004800    
!Moonseed 00004900    
!Drothweed 00004A00    
!Somnalius 00004B00    
!Pyrrhic Acid 00004C00    
!Magebane 00004D00    
!Thyrwort 00004E00    
!Indulcet 00004F00    
!Sursum 00005000    
!Quaesto Vil 00005100    
Orc Strength 00005200 01005200  
Wisdom 00005300 01005300  
Willpower 00005400 01005400  
Nimblness 00005500 01005500  
Feet of Notorgo 00005600 01005600  
Fortitude 00005700 01005700  
Charisma 00005800 01005800  
Jack of all Trades 00005900 01005900  
Charm Mortal 00005A0    
Calm Humanoid 00005B00    
!Lycanthropy 00005C00    
Recall 00005E0    

Enchantment General
Extra Spell Points 03000000-During Winter
03000100-During Spring
03000200-During Summer
03000300-During Fall
03000400-During Full Moon
03000500-During Half Moon
03000600-During New Moon
03000700-Near Undead
03000800-Near Daedra
03000900-Near Humanoid
03000A00-Near Animals
Potent Vs. 04000000-Undead
04000100-Daedra
04000200-Humanoid
04000300-Animal
Regens Health 05000000-General
05000100-In Daytime
05000200-In Nightime
Vampiric Effect 06000000-At Range
06000100-When Strikes
Increased Weight Allowance 07000000-25%
07000100-50%
Repairs Objects 0800FFFF
Absorbs Spells 09000000-General
09000100-In Daytime
09000200-In Nightime
Enhances Skill 0A000000-Medical
0A000100-Etiquette
0A000200-Streetwise
0A000300-Jumping
0A000400-Orcish
0A000500-Harpy
0A000600-Giantish
0A000700-Dragonish
0A000800-Nymph
0A000900-Daedric
0A000A00-Spriggan
0A000B00-Centaurian
0A000C00-Impish
0A000D00-Lockpicking
0A000E00-Mercantile
0A000F00-Pickpocket
0A001000-Stealth
0A001100-Swimming
0A001200-Climbing
0A001300-Backstabbing
0A001400-Dodging
0A001500-Running
0A001600-Destruction
0A001700-Restoration
0A001800-Illusion
0A001900-Alteration
0A001A00-Thaumaturgy
0A001B00-Mysticism
0A001C00-Short Blade
0A001D00-Long Blade
0A001E00-Hand to Hand
0A001F00-Axe
0A002000-Blunt
0A002100-Archery
0A002200-Critical Strike
Feather Weight 0B00FFFF
Strengthens Armor 0C00FFFF
Improves Talents 0D000000-Hearing
0D000100-Athleticism
0D000200-Adrenaline Rush
Good Rep With 0E000000-Commoners
0E000100-Merchants
0E000200-Scholars
0E000300-Nobility
0E000400-Underworld
0E000500-All

Soul Bindings

I found out from Mariusz S. Jurgielewicz, also known as Mordor, what the soul binding codes are supposed to start with, now I just need to figure out what they all are and do. Some bindings might have different advantages/disadvantages under different patches. There may be some advantages/disadvantages that I may have missed because I have yet to check them all in the game.

Soul Code Advantages/Disadvantages
Giant Rat 0F000000 None
Imp 0F000100 None
Spriggan 0F000200 None
Giant Bat 0F000300 None
Grizzley Bear 0F000400 None
Sabretooth Tiger 0F000500 None
Spider 0F000600 None
Orc 0F000700 None
Centaur 0F000800 None
Werewolf 0F000900 None
Nymph 0F000A00 None
Slaughterfish 0F000B00 None
Orc Sergeant 0F000C00 None
Harpy 0F000D00 None
Wereboar 0F000E00 None
Skeletal Warrior 0F000F00 None
Giant 0F001000 None
Zombie 0F001100 None
Ghost 0F0012000B00FFFF Feather Light
Mummy 0F001300 None
Giant Scorpian 0F001400 None?
Orc Shaman 0F001500 None
Gargoyle 0F001600 None
Wraith 0F001700050002001000020014000000 Regen Health in Darkness
Item Deteriorates in Holy Places (v2.13?)
Low Damage Vs Undead (v2.13?)
Orc Warlord 0F001800 None
Frost Deadra 0F0019000A00090000000B00 Enhance Skill Daedric
Cast when used: Resist Frost
Fire Deadra 0F001A000A00090000000C00 Enhance Skill Daedric
Cast when used: Resist Fire
Deadroth 0F001B00 None
Vampire 0F001C00 None
Deadra Seducer 0F001D000E000500 Good Rep with All
Ancient Vampire 0F001E00 None
Deadra Lord 0F001F0004000100110001001700FFFF Potent vs. Daedra
User Takes Damage in Holy Places (v2.13?)
Extra Weight (v2.3?)
Lich 0F0020000A001600 Enhances Skill Destruction
Ancient Lich 0F002100 None
Dragonling 0F002200 None
Fire Atronach 0F00230000000C00 Cast when used: Resist fire
Earth Atronach 0F0024000C00FFFF1700FFFF Strengthen Armour
Extra Weight (v2.13?)
Air Atronach 0F00250000002500 Cast when held: Slowfalling
Feather Weight
Water Atronach 0F00260000000C000000140001000B000C00FFFF Cast when used: Resist Fire
Cast when used: Ice Storm
Cast when held: Resist Cold
Strengthens armour
Horse 0F002700 None
Dragonling 0F002800 None
Dreugh 0F002900 None
Lamia 0F002A00 None
Nux Vomica 0F002B00 None
Arsenic 0F002C00 None

Disadvantages

These are the disadvantage codes (in case you wanted them). Thanks to Mordor for these additions.

Disadvantage Code
Item Detoriates 10000000-All the Time
10000100-In Sunlight
10000200-In Holy Places
User Takes Damage 11000000-In Sunlight
11000100-In Holy Places
Low Damage vs. 14000000-Undead
14000100-Deadra
14000200-Humanoid
14000300-Animals
Health Leech 15000000-Whenever Used
15000100-Unless Used Daily
15000200-Unless Used Weekly
Bad Reactions from 16000000-Humanoids
16000100-Animals
16000200-Deadra
16000300-Undead?
Extra Weight 1700FFFF
Weakens Armour 1800FFFF
Bad Rep with 19000000-Commoners
19000100-Merchants
19000200-Scholars
19000300-Nobility
19000400-Underworld
19000500-All

Artifacts

These are the codes and effects of the artifacts.

Artifact Code Description
The Mehrunes Razor 1A000100 Target saves vs. magic or dies.
The Mace of Molag Bal 1A000200 Drains spell points, then strength. (Save vs magic)
The Hircine Ring 1A000300 Become a were-beast 1/day.
The Sanguine Rose 1A000400 Summons a Daedra to aid the user.
The Wabberjack 1A000600 Once/monster, transform the monster randomly to another type. Crashes game if version is 1.79 or earlier!
Ring of Namira 1A000700 Any who attack the wearer take damage equal to what they caused the wearer (missiles and spells don't count). Animals and Spriggans take no damage, daedra take 1/2 the damage, and undead take 2x the damage.
The Skull of Corruption 1A000800 Summons clone of target, which attacks target only.
Azura's Star 1A000900 If equipped, automatically captures soul of next killed creature (use to release the soul, they get a save vs. magic)
Volendrung 020032002003400 Lends health when used. Spells: Paralysis and Vamparic Touch.
Warlock's Ring 010056000000400000001E00 Spells: Heal, Feet of Nororgo, and Shalidor's Mirror.
Auriel's Bow 02001F000200350002003600 Spells: Lightning, Hand of Sleep, Magicka Leech. Any arrow fired causes target to save vs. magic or die instantly (so make sure this is given to bows).
Necromancer's Amulit 01005300000018000900 Spell Absorbtion, Troll's Blood, and Wisdom while worn.
Chrysamere 0000400000001E0000000C000A001D00 Spells: Resist Fire, Shalidor's Mirror, Heal.
Lord's Mail 0500000000000F0000001600 Regenerate health. Spells: Cure Poison and Spell Shield.
Staff of Magnus 01002F0005000000 Regenerate health when used. Spells: Spell Absorbtion.
Ring of Khajiit 0000060001005600 Invisibility and Feet of Notorgo while worn.
Ebony Mail 0C00FFFF0000160000000C0000001100 Spells: Resist Fire, Shield, and Spell Shield. Protects from all magical talent/health drains.
Auriel's Shield 00000C0001002E00000011000C00 Spells: Resist Fire, Spell Reflection, and Shield.
Spell Breaker 01002E0000000A00 Silences mages or dispells magic? Spells: Spell Relection and Free Action.
Skeliton's Key 000012000A001400 Open 1/day.
Ebony Blade 020034000200430000001C000A001D00 Spells: Far Silence, Vamparic Touch, and Energy Leech. Vamparic effect when strikes.
The Masque of Clavicus 1A000000 Enhances Reputation

Any and all additions would be welcomed. If you have any codeing information that I don't have on the page, email me and I'll put it up. Or if you already have a website with the info, email me the address and I'll link you to my page.

If you don't want to wast your time trying to understand this stuff, just pick up a copy of DaggeD.


Please email any comments or suggestions to accrackpot@geocities.com.

Now go Home.

Last updated: 8/28/97

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© 1997 Daniel Fee