Daggerfall Explorer
This the second beta release of Daggerfall Explorer.
System Requirements for Daggerfall Explorer are as follows:
- DirectX 8.1
- Pentium II 400 or better
- 3D accelerator capable of rendering to a window (hardware T&L recommended)
- DirectX 8 compatible video drivers (WHQL-certified drivers recommended)
- Windows 98 / ME / 2000 / XP
- A complete installation of Daggerfall from the original CD
For detailed information, open the "Manual" shortcut under the "Daggerfall Explorer"
program group on the Start Menu.
What's New In Beta2
- Remembers previous Arena2 path opened.
- Option to open Arena2 path in read-only mode.
- Support for indoor and outdoor building blocks from BLOCKS.BSA.
- Configurable region and weather texture appearance for outdoor areas.
- Support for solid colours from TEXTURE.000 and TEXTURE.001.
- Added support for RCI images files.
- Hardware T&L for supported adapters.
- Mouse wheel support in bitmap views.
- View interfaces rolled into "Object Mode" and "Camera Mode".
- Support for mouse look in Camera mode.
- Statistics view for underlying Alchemy engine.
Improvements In Beta2
- Bitmap views now wrap based on right-hand edge to eliminate clipped images at most zoom levels.
- 3D Object view now autocentres and autoscales object for better viewing.
- Rotation in 3D Object view is more intuitive.
- Selected pure faces have their vertices numbered and highlighted.
- Improved speed of Arena View node expansions.
- Increased overall efficiency and speed of content handling.
- More efficient and robust build of underlying Alchemy engine.
Bug Fixes In Beta2
- Texture alignment and scaling for 3D objects is now correct in all but rare cases.
- Corrected handling of some IMG files that would not load or were garbled.
- Fixed flickering texture animation caused by overlapped tooltips.
Last modified 2004-03-20