The Daggerfall Museum
The Daggerfall Museum is dedicated to researching and displaying
the ancient, pre-release, history of Daggerfall. Read about left-out
features, admire unused graphics, and contemplate what Daggerfall
might have been.
Exhibits
- Sex and Prostitution
- You should have been able to have sex with NPCs, including
prostitutes, and even become one yourself.
- The Order of the Lamp
- The protectors of the Mages Guild, and one of the dropped joinable
guilds.
- The Notebook
- There is still a rudiment of this in the game, you can copy dialogs
to your log, but originally this was supposed to work like a text editor.
- A Mill?
- There is a texture for a grindstone and a wooden wheel in
TEXTURE.091. It is a small detail but shows that the world
of Daggerfall had been planned more realistic than it came out in the
end.
- Importing Arena Characters
- In Arena, you could save your character
after beating the
game. The idea was that you would be able to import it into the
sequel. Two interface graphics (PICK01I0.IMG and PICK02I0.IMG) still reflect this planned option.
Documents
- pre-release FAQ
- Little is known about this document. It might be an official
pre-release FAQ, or patched together from various texts.
Anyway, it describes not what Daggerfall is, but
what it was meant to be.
- Beta Screenshots
- While as yet insufficiently documented, these screenshots do give
interesting insights in earlier versions of Daggerfall.
Further Topics
- Children
- Yes, there are some, if not many, children in the game,
but they obviously were supposed to be a faction. They are still listed
as allies of some other factions in the rep log.
- Politics
- Originally there was the idea that all those numerous provinces
would engage in an ever-changing system of wars and alliances. Since
you would acquire citizenship in one of those provinces, you always
had to be careful. Besides, a town you wanted to enter might have
been under siege; a movie has survived somehow, and the catapults
used as decoration outside some castle dungeons might be another
remnant.
- High Treason
- This is still mentioned as a crime in in-game sources, and
alone the fact that the three main castles are technically dungeons
implies that the option of regicide was originally considered.
Now, the only critters you can attack in a court are the guards
using the 3D enemy sprites.
- Fighting on horseback
- You will find five types of enemies on
horseback in the TEXTURE.491 - TEXTURE.495 files.
These graphics were used in the Andyfall mod.
- Carpenters
- There are some furniture stores across the Iliac Bay,
but they are not functional and only figure in some quests. But carpenters
and furniture stores are listed along with the other types in the quest
resources. Maybe the original idea was that you would buy your house
empty and then furnish it yourself.
- Ropes
- You will still find it in at least some of the manuals,
that to climb down you equip a rope. But there are no ropes in the
finished game, and the only way down is to jump.
- Climate Survival
- This is listed as a special advantage in character
creation in at least some of the manuals. In itself this would hardly
be noteworthy, did it not indicate that climate was originally meant to
be more than an optic effect. That you can "use" some items of clothing
to put a hood up or down, for example, falls in the same line.
- Travel options
- Discarded interface graphics (TRAV00I0.IMG) show options like
most direct route/roads and halt travel for temples, dungeons, villages,
or inns. Now roads would have been a really nice feature! As would have
been the list of locations (TRAV02I0.IMG).
- Clothes
- While there are all kinds of clothes in the game, they have no function.
It is but a theory, albeit a very plausible one, that according to the
original concept this would have been different. You may notice that
some pieces have operable hoods that might have concealed your identity
or protected you from the weather. Furthermore, most clothes can easily
be associated with the nobility, the merchant class or the peasants. It
might have been the original idea that wearing the appropriate type of
clothes would have increased your acceptance with the related group.
- Armor and Stealth
- In a similar vein, your clothes should have influenced your sneak
skill, at least some manuals still say as much (there were several
editions of the manual with different errors). Primarily this would
probably have been the case with heavy and therefore noisy armor, but
on the other hands the original purpose of the Khajiit Suit may well
have been to enhance your stealth. What else should it have been
good for?
- Eavesdropping
- Older screenshots (pre-release demo and beta) still show an ear
icon. It was meant to listen in on conversations.
- Lights
- Sometimes, in a dungeon you will find torches, candles, or lanterns.
The torches and candles have animated graphics, which is remarkable in
itself. You can sell them at pawnshops for a trifle, but it is probable
that they were originally supposed to be functional, to light up dark
rooms. The Light spell is a remnant of this concept and shows how it
might have worked.
- The Dragon
- Originally there should have been a huge dragon in the game, not
a sprite, but a 3D model. The textures are still on the CD, in
TEXTURE.084.
2004-08-22, last modified 2006-01-30