Some within the ranks of the Rusty Hooks would say Bear is the true leader of the pack. Bear is the uncompromising tactician when it comes to violent caravan raids, the diplomatic liaison when it comes to settling disputes within the gang, and the enforcer of the law within the Rusty Hooks. This is all the more extraordinary considering Bear is a super mutant. Some would even say that the only reason Kyle gets any respect at all is because Bear seems uniquely loyal to him. In fact, Bear's loyalty seems to boarder on the submissive, like a regularly disciplined dog.
Bear has been with the Rusty Hooks since almost its inception. About a month or so after Kyle the Hook “established” the Rusty Hooks, Bear was found leading a caravan through the wastes. When Kyle and his band attacked the caravan, Bear single-handedly killed six Rusty Hooks with his unusual iron bear claw weapon, before taking several bullets to the chest which rendered him unconscious and nearly dead. When Bear awoke and was pretty much back to normal (seems the bullet wounds were not as fatal as everyone thought thanks to that super mutant hide), he was mysteriously loyal to Kyle; so much so that Bear beat the living shit out of a few “possible” dissenters as a message to anyone who might even think of betraying Kyle. Since that time, Bear has been very close to Kyle the Hook, as well as offering advice to Kyle, which kept Kyle in power.
It’s no secret that Bear is far more competent than Kyle the Hook when it comes to leadership of the Rusty Hooks. But Kyle has an odd hold on Bear, one that prevents him from ever acting against Kyle. Bear does make it known that he considers the Rusty Hooks his family, but even though he shows loyalty to Kyle, there is an air of dissent in his eyes. The player will come to find out, after a bit of investigation, that Bear has a small heart bomb imbedded in his chest. Kyle, despite all his dumbness, is actually quite the expert at demolitionsalmost idiot savant-likeand created a small, radio controlled C4 device that he had Sid secretly implant into Bear when he was severely injured.
Several years ago, just after Kyle took over the Rusty Hooks, Kyle and some of his raider mates were out on a raid when they came across Bear. Bear was the caravan protection leader and proved to be the most fearsome fighter of the caravan’s bunch. So good, in fact, that Bear ended up killing six raiders before succumbing to his plethora of bullet wounds. Kyle instantly saw the potential of having a fierce super mutant like Bear under his command, so he created the heart bomb. Sid, the Rusty Hooks’ part time medic and full time slacker, inserted the heart bomb for Kyle, persuaded by a .44 pointed at his skull. After secretly placing the bomb and stitching Bear up away from prying eyes, Kyle told Sid that if he ever mentioned this device to anyone, he would make sure Sid was tied up and thrown into a den of hag snakes. Later, after Bear awoke and not wanting to die just yet, he figured that protecting the little human, Kyle, would not be such a bad gig and thus did not show any resistance. However, in the back of Bear’s mind brews the desire to be free of the heart bomb and lead his life as he saw fit; maybe even taking over the Rusty Hooks.
Sid’s secret of implanting Bear’s heart bomb eats at his soul on a daily basis. Each time Sid sees Bear, he is reminded of his crime. Sid considers Bear a genuinely good person, despite being a super mutant, and Bear is pretty much the only Rusty Hook who treats him with respect. Because of this, Sid is either always depressed, angry, or a combination of both. The PC has the opportunity to help Sid clear his conscience by helping Bear rid himself of the heart bomb through a series of actions, and the PC could try to get some help from Sid. Having Sid help begins to alleviate some of the guilt, but not all of it. A good Charisma Boy could try to council Sid and make him come to grips with what he did, thus getting over it, or Charisma Boy can be an evil bastard and talk Sid into committing suicide.
Bear is a huge, standing over 7'6" and weighing in at a muscular 440 lbs. He is a master of hand-to-hand combat, melee weapons, and large gunsthough he rarely uses guns. In fact, he's so good at beating things up, that legend has it that Bear once beat the shit out of two super mutants with nothing more than his bare fists. However, despite Bear's physical and combat prowess, he is also very smart and well spoken. He conveys his thoughts intelligently and does not seek to belittle anyone who does not have the extra brain power that he so obviously has. He is fairly easy to reason with and will happily help the player, should the player figure out Kyle's weird control over Bear. If the player is able to free Bear from his predicament, Bear will be very grateful and perhaps become a CNPC. In addition, Bear actually knows all about Bloomfield and what the Hermes-13 was designed for and where it is programmed to go. He keeps this information secret because he does not think anyone in the Rusty Hooks is intelligent or responsible enough to know. He knows this information because he is one of the surviving super mutants from the Master's army. He is well versed in NCR's undertakings, as well as the BOS and Enclave, and is a good source of information, once the PC earns Bear's trust.
Level: 8 ST - 08 PE - 06 EN - 08 CH - 04 IN - 07 AG - 07 LK - 05 Traits: Gifted, Bruiser Perks: Action Boy, More Criticals Tag Skills: Unarmed, Melee, Firearms