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Locations


It takes place in the American southwest (Arizona, Nevada, Colorado, Utah)…the westernmost sites on the game map are the easternmost borders of NCR, and problems with NCR have a lot to do with what's going on in the game. There are references to the midwest (for a while there was a significant faction from the midwest in the game, but when we realized the size and story had gotten too big we cut them out but left some links in to make an easier transition to FO4). In fact, one of the links is there because of the radioactive twisters Cassidy mentions in Fallout 2.

The faction was Caesar's Legion. One NPC had ties to them. You'd see small groups of these guys, but you wouldn't see their true power until a sequel.

Fort Abandon
A rundown NCR fort and a central location in the game. The railway has a crossroads here, and if the player so chooses, he can slowly upgrade the fort into a center of prosperity.
Jericho
Formerly the Jericho Desalination Plant of New Canaan, Jericho is all that is left of the Mormon city. The town's prosperity revolves around the fresh water the still-working plant produces. However, the plant is old and inefficient, and Jericho is a long way from being the economic powerhouse it wants to be.
Hoover Dam
The largest city in the game and the headquarters of the NCR government. The town is built along the top and sides of the dam. Unfortunately, Governor Dodge is a weak leader, and the ongoing war with the Brotherhood of Steel hasn't helped his popularity much. Still, he's determined to hold the NCR together after the destruction of Shady Sands by the Enclave.
Maxson Bunker
A small outpost of the Brotherhood of Steel. The Brotherhood has become a shadow of its former self. No longer the sole custodian of advanced technology in the wasteland, the Brotherhood is struggling to find a new identity. The current leadership favors a return to power by wresting all advanced tech from the hands of "lesser people" by any means necessary. This attitude hasn't won them any friends, and because many in the Brotherhood disagree with such brutal methods, the whole organization is on the verge of civil war.
Grand Canyon
Due to uranium demand shortly before The War, the U.S. government removed the GC's status as a national park and allowed private mining companies to exploit the GC's supply of uranium (yes, there really is uranium in the GC). The resulting mess was an environmental disaster. As a result, the Canyon has become one of the deadliest places in the wasteland, home to hideous mutant things seen nowhere else. Sane people avoid it; too bad The Prisoner will probably find himself in the deepest, darkest depths of the Canyon at some point…
Mesa Verde
A small cliff dwelling set high in the side of a mesa. The people there, called the Ciphers, seem like any other group of tribals. In reality, they're quite skilled in science. They hold onto their secret knowledge in preparation for the day they are once again worthy to use it. The schematics for many a forgotten device is painted all over the village walls, but the few travelers that visit the village are unaware of the significance, dismissing the scribblings as "tribal art".
Ouroborus
Home to Hecate, a tribal madwoman who sees herself as a goddess and a prophet. The Daughters of Hecate are her prime servants, spreading Hecate's will to all the tribes. The Vipers, Raider exiles from the West, have become Hecate's fanatical army and crush anyone who challenges her. The other tribes fear Hecate's power, and rightly so.
The Nursery
The last hope of the wasteland, where seeds and another genetic information, preserved from the world before The War, have been stored. This hidden valley is a lush, verdant place. Harold the Ghoul has found his way here, but thanks to the tree in his head, has been marked as an "interesting specimen" and has been prevented from leaving by the Nursery's security bots.
The Twin Mothers
As tribal as tribals get, that's these guys. They do well for themselves, having skill in agriculture. They're the descendants of Vault 31, and their village is built on top of the Vault. The Vault itself has ceased working long ago, but it's still a holy place to the Twin Mothers. Hecate has a powerful influence here, but the tribe hasn't completely fallen under her sway.
Hangdog Village (Blackfoot)
More tribals, but these guys are all about dogs: pets, food, guards, etc. The Hangdogs are slavers and scavengers, and are often in league with Hecate. However, they're not all bad and they just might not try to enslave The Prisoner if he proves he's good enough to be one of them.
Boulder Dome
A research outpost, filled with all sorts of scientific equipment. A ZAX supercomputer is here, but it's been damaged and is unable to run at full power. Still, the few scientists here seem to make do, though they're somewhat tightlipped about what exactly they're working on.
Denver
A ruined city of dogs and skyscrapers. There is no real civilization here, just a series of salvager camps set up high in the skyscaper ruins, away from the endless pack of feral dogs which roam the streets below.
Burham Springs
A fiery hellhole, thanks to the ever-burning coal in the mines. Naturally, there's something The Prisoner needs which can only be found here.
The Reservation
A ghoul town, and naturally highly radioactive. The ghouls are sick of being the underdogs of the wasteland, and they have a new leader who's going to stick it to the humans good. Firing radioactive artillery shells via Nuclear Nellie, the ghouls' bigass gun, into every town ought to clear those pesky humans out. Of course, Nellie isn't quite working right and the ghouls haven't figured out a way to move Nellie around easily.
Bloomfield Airbase
An old Airforce base, littered with the rusting carcasses of numerous air vehicles. It's also got not one but TWO working shuttles. It has been taken over by a gang of raiders, the Rusty Hooks.
B.O.M.B. 001
The Ballistic Orbital Missile Base and the U.S.'s far more destructive version of Sputnik. It's the endgame area, and won't be seen until the end of Act 3.

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Last modified 2007-05-23