The weapons in the first Fallout game were mostly generic, they had
names that sounded plausible but were at least inaccurate. The Colt 6520
is not a pistol but a carbine, there is no HK MP-9 (it was probably
originally supposed to be an Uzi, at least that's what the graphics are
named), the Colt Rangemaster
is a scope, not a rifle, and the only thing that ever bore the number
DKS-501 is a German package machine.
The weapons introduced in Fallout 2 mostly were more or less exact
representations of actual weapons. These are all outside links.
Developed in the late 60s, it is actually a bit too young
for the Fallout world. But its representation in the game is
fairly exact. BTW the HK G11 is more an assault rifle than a
submachine gun.
The actual weapon that most likely served as a model for
this is the Belgian FN P90. It uses a special 5.7mm ammo and
has a far larger magazine (50 rounds).
A couple of blunders here: The Mauser C-96 had a 10-round,
occasionally 6 or 20, but definitely never a 7-round magazine.
It was rather heavy. It originally used 7.63mm ammo,
which is indeed very rare, whereas the 9mm army variation used
standard 9x19 Luger/Parabellum ammo. Mausers were first used in
the Boer war and developed up to the early 30s.
An experimental weapon from the late 60s/early 70s, this, too,
is a bit young for the Fallout world.
The .223 pistol may have been inspired by Deckard's blaster
from the movie Blade Runner. Indeed the graphic bears the name dekker
(a common misspelling of Deckard), and the blaster prop was made from
a Steyr Mannlicher .222 Model SL rifle.
There are several replicas of the prop, by Phil Steinschneider (with
extensive documentation) or EDCstudios,
for example.
Interesting enough, the Bozar does not seem to exist outside the
Fallout games. Its graphic is probably taken from a heavy sniper
gun.