1.2: Difference between werewolf and wereboar?
Werewolves snarl cooler! ;) The bonuses are the same for both.
1.3: Should I become a lycanthrope?
If you want to experience something out of the ordinary, yes. I recommend you try it at least once in your career. Preferably early in the game, when you need the boost.
1.4: What's great about being a lycanthrope?
Your Strength, Agility, Endurance and Speed all go up 40 pts! Stealth, critical strike, swimming, jumping, climbing, running and hand-to-hand skills each go up 30 pts. This carries over into your human form too. In lycanthrope form you are immune to iron and steel (not in human form). Guards use steel weapons to attack you even if they carry better stuff, so you are immune to guards! Also, whatever crimes you do while in were form is NOT associated with your human form, so won't damage your reputation. Finally, transformation will heal any wounds.
1.5: What's bad about being a lycanthrope?
You have to kill an innocent every month. Also, during full moon, you will automatically change into a werecritter. In this form you cannot access your inventory. You can change back into human form, but only for a few seconds. If you try to pilfer a corpse while in were form, all the items will break so it will be empty if you later access it in human form. And every few months, some very determined lycanthrope hunters will come after you. Beware their arrows! Finally, if you make it into the higher levels, you will probably feel too powerful with the stat boost. This is the most common argument for exiting werewolf status.
Be aware that some of the downsides can be remedied with Hircine's Shield/Ring.
2.1: How to become a werecritter?
You become a lycanthrope by letting one of them scratch you. You will default to the type of were that infected you. The chance is something like 0.6% for each hit. Only the number of hits count, not how hard you are hit, so don't take off your breastplate unless you are almost invulnerable. The best is to get lots of small scratches. (In particular, don't take off your breastplate if you are playing a female character and your wife/girlfriends is around, as real-life scratches don't count...) After being beat up by the were, return and sleep until healed. If successful, you get a video sequence of a nekkid guy and a cool voice says: "You dream of the MOOON ... and of a man who is LESS than a man ..." If you chicken out, run for a temple and ask them to Cure Disease, within 3 days from infection. Otherwise, just live as usual for a few days, and suddenly you will be super strong and super fast.
2.1.1: Where do I find werewolves?
After a few levels, they will show up by themselves. You can however make sure to meet them by taking the potion quest for the witches. (See the Hircine Ring question for details.) This should present you with boars, wolves, and sadly also vamps (avoid them at all costs, unless you are well protected). -Another source of weres is the quest for maid Cyndassa (sp?) in Castle Daggerfall. She will send you to a dungeon with at least one werewolf. -Finally, the Hircine Quest (see later question) could pitch you against a werecritter, but it might be a boar. The good thing about this way is that you will have the Ring from the outset.
2.2: Lycanthropy: The spell
This spell is special in several ways. Firstly, it can only be cast twice a day (with two exceptions, see below). Once to transform you into a werewolf/boar, and once to change you back. Second, it costs no spell points (despite the value listed next to the spell name.) Every full moon, you will automatically transform into were form. In this state, you can cast the spell as often as you want, each time reverting to human form for a few seconds (see "that time of the month"). Finally, the Hircine Ring allows you to cast the spell as often as you want (still for free).
One important effect of the transformation is that all wounds are healed each time you pass from human to were form or back. The wounds will not re-appear when you change back, quite the contrary: Any new wounds will disappear too.
2.3: Help! I suddenly have only 4 hit points!
Before this happens, you should have seen a message on top of screen: "You feel the need to hunt the innocents". The only way to avoid the drop in hit points, or restore them, is to kill a civilian or a guard. Change to were form to do this, and when you are safely out of town, change back. Magic! Your hit points are restored. This is the curse of the werecritters, and the only way to avoid it is using Hircine's Ring/Shield.
2.4: Just who are innocents anyway?
Any civilian on the street, any guard in a town/village. Criminals don't count! Inhabitants of graveyards and dungeons don't count! And humans only.
2.5: That time of the month ...
Every full moon (and no, you can't see the actual moon in Daggerfall) you will go were for a few days, whether you want to or not. However, you can turn back into human form for a few seconds by casting the Lycanthropy spell. This also counts as training in the School of Illusion, so feel free to do it repeatedly. It costs no spell points.
2.6: What about those lycanthrope hunters?
After a few months, you should get a letter from a bloke who calls you with your real name plus some weird fake name, which is supposed to be what people are calling the lycanthrope you are. He offers you a chance of redemption (actually, it is a rather immoral quest and I'd prefer to take out a guard now and again.) A while after you turn down the quest, he sends hunters after you. They generally wait when you go into a town, and they recognize you in any form. Their arrows can be quite bad, but I found them easy to take out in face-to-face fight.
2.7: Hircine ring / Hircine shield?
The Glenmoril witches will summon Hircine any day of the year. The price starts at 200 000 gold (letters of credit accepted) but if you have run quests for them, they will charge less. A 100% reputation would drive the price down to 100 000 gold. (NEW: Rumors of free summoning. Not verified these yet, but they seem to depend on running a lot of quests.) If you don't want to ferret out the Glenmoril witches on your own, I recommend my friends in southern Ykalon, in The Laughing Cat Inn, a micro-village. They live in a brownish house on the west edge of town. Ask a grey-clad character for help. The quest for Hircine is nice and simple. You should be asked to kill a rogue werebeast. Then you must go to some address and get the Hircine ring, which is formed like a small buckler but equipped as a ring. (A VERY small buckler, obviously.) From now on, you control the transformation, and you no longer need to slaughter the innocent guards of Ykalon. (Or any other province.)
3: How to quit being a lycanthrope?
You could take the werehunter's quest, but I would recommend the witches again. (For an address, see previous question.) One of their quests is bringing a potion to the Mages Guild. (This is also a good way to become infected, but beware the vampires. Both vamps, wereboars and werewolves will ambush you if you stay outside after sunset.) Instead of delivering the potion, drink it. Voila! You are again fully human. No superpowers. (There is no lasting immunity, however: You can become infected again...)
The unofficial Lycanthropy FAQ for Daggerfall is compiled by Magnus Itland (firstname.lastname@example.org) based on his own experiences and a year of input from the alt.games.daggerfall community. Feel free to email my address above or post to the newsgroup.
No hint books have been hurt in the process of making this FAQ, but a fair number of werewolves, wereboars, hunters, guards, and the occasional over-eager vampire lost their Daggerlife.
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